Showing posts with label Computers. Show all posts
Showing posts with label Computers. Show all posts

Monday, July 15, 2013

Introducing The New Era of Cognitive Computing

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CognitiveSystemsCharacteristics

The New Era of Cognitive Computing is upon us. This is not an incremental change and increase in technology. This is a fundamental and exponential rise in non-biological or artificial intelligence.

New Era of Cognitive Computing

We are fast-approaching an era of cognitive systems. This new era is not an incremental change. It signifies a fundamental shift in how machines interact with us and the environment -- where machines will, for example, see images the way we do.





Cognitive systems: A New Era of Computing

(IBM Research) Over the past few decades, Moore's Law, processor speed and hardware scalability have been the driving factors enabling IT innovation and improved systems performance. But the von Neumann architecture — which established the basic structure for the way components of a computing system interact — has remained largely unchanged since the 1940s. Furthermore, to derive value, people still have to engage with computing systems in the manner that the machines work, rather than computers adapting to interact with people the way they work. With the continuous rise of big data, that's no longer good enough.

We now are entering the Cognitive Systems Era, in which a new generation of computing systems is emerging with embedded data analytics, automated management and data-centric architectures in which the storage, memory, switching and processing are moving ever closer to the data.

Whereas in today's programmable era, computers essentially process a series of "if then what" equations, cognitive systems learn, adapt, and ultimately hypothesize and suggest answers. Delivering these capabilities will require a fundamental shift in the way computing progress has been achieved for decades.


Dharmendra Modha - Manager, Cognitive Computing, IBM Research

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Friday, February 8, 2013

Development of a Galaxy: NASA Simulation Spans 13.5 Billion Years

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NGC 3344 is a glorious spiral galaxy around half the size of the Milky Way, which lies 25 million light-years distant. We are fortunate enough to see NGC 3344 face-on, allowing us to study its structure in detail.

NASA - Computer Model Shows a Disk Galaxy's Life History

This cosmological simulation follows the development of a single disk galaxy over about 13.5 billion years, from shortly after the Big Bang to the present time. Colors indicate old stars (red), young stars (white and bright blue) and the distribution of gas density (pale blue); the view is 300,000 light-years across.

The simulation ran on the Pleiades supercomputer at NASA's Ames Research Center in Moffett Field, Calif., and required about 1 million CPU hours. It assumes a universe dominated by dark energy and dark matter. Credit: F. Governato and T. Quinn (Univ. of Washington), A. Brooks (Univ. of Wisconsin, Madison), and J. Wadsley (McMaster Univ.).



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Wednesday, December 26, 2012

Artificial Intelligence Maps the Universe: An Algorithm's View

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How does an algorithm view the Universe, if all the known variables are provided? Artificial intelligence can balance all these variables, crunch the simultaneous equations, much better than some top-tier, but outdated, hominid on a (much) slower biological platform.


(above) An image of a slice through the local universe, 370 million light years on each side. The red circles mark the positions of galaxies observed with the 2MRS survey which measured the positions and distances of over 45000 galaxies. The blue circles are random points (galaxies) inserted to smooth the map across the 'zone of avoidance' where nearby gas and dust in our Galaxy blocks the view of more distant objects. These data are superimposed on the light and dark background of the cosmic web of galaxies modelled by Kitaura et al using an artificial intelligence algorithm. Credit: Francisco Kitaura, Leibniz Institute for Astrophysics.

Using Artificial Intelligence to Chart the Universe

(Phys.org) Astronomers in Germany have developed an artificial intelligence algorithm to help them chart and explain the structure and dynamics of the universe around us with unprecedented accuracy. The team, led by Francisco Kitaura of the Leibniz Institute for Astrophysics in Potsdam, report their results in the journal Monthly Notices of the Royal Astronomical Society.

Scientists routinely use large telescopes to scan the sky, mapping the coordinates and estimating the distances of hundreds of thousands of galaxies and so enabling them to create a map of the large-scale structure of the Universe. But the distribution that astronomers see is intriguing and hard to explain, with galaxies forming a complex 'cosmic web' showing clusters, filaments connecting them, and large empty regions in between.

The driving force for such a rich structure is gravitation. This force originates from two components; firstly the 5% of the universe that appears to be made of 'normal' matter that makes up the stars, planets, dust and gas we can see and secondly the 23% made up of invisible 'dark' matter. Alongside these some 72% of the cosmos is made up of a mysterious 'dark energy' that rather than exerting a gravitational pull is thought to be responsible for accelerating the expansion of the universe. Together these three constituents are described in the Lambda Cold Dark Matter (LCDM) model for the cosmos, the starting point for the work of the Potsdam team.

Measurements of the residual heat from the Big Bang – the so-called Cosmic Microwave Background Radiation or CMBR emitted 13700 million years ago – allow astronomers to determine the motion of the Local Group, the cluster of galaxies that includes the Milky Way, the galaxy we live in. Astronomers try to reconcile this motion with that predicted by the distribution of matter around us and its associated gravitational force, but this is compromised by the difficulty of mapping the dark matter in the same region.

"Finding the dark matter distribution corresponding to a galaxy catalogue is like trying to make a geographical map of Europe from a satellite image during the night that only shows the light coming from dense populated areas", says Dr Kitaura.

To try to solve this problem he developed a new algorithm based on artificial intelligence (AI). It starts with the fluctuations in the density of the universe seen in the CMBR, then models the way that matter collapses into today's galaxies over the subsequent 13 billion years. The results of the AI algorithm are a close fit to the observed distribution and motion of galaxies.

Dr. Kitaura comments, "Our precise calculations show that the direction of motion and 80% of the speed of the galaxies that make up the Local Group can be explained by the gravitational forces that arise from matter up to 370 million light years away. In comparison the Andromeda Galaxy, the largest member of the Local Group, is a mere 2.5 million light years distant so we are seeing how the distribution of matter at great distances affects galaxies much closer to home.

'Our results are also in close agreement with the predictions of the LCDM model. To explain the rest of the 20% of the speed, we need to consider the influence of matter up to about 460 million light years away, but at the moment the data are less reliable at such a large distance.

'Despite this caveat, our model is a big step forward. With the help of AI, we can now model the universe around us with unprecedented accuracy and study how the largest structures in the cosmos came into being."


WMAP Full Sky 7 Years
(above) The detailed, all-sky picture of the infant universe created from seven years of WMAP data. The image reveals 13.7 billion year old temperature fluctuations (shown as color differences) that correspond to the seeds that grew to become the galaxies. The signal from the our Galaxy was subtracted using the multi-frequency data. This image shows a temperature range of ± 200 microKelvin. Credit: NASA / WMAP Science Team

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Saturday, October 20, 2012

Ray Kurzweil: Technological Singularity, Immortality, Bringing Back the Dead

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Ray Kurzweil: Biological and non-biological intelligence and thinking will merge

Prepare to evolve as Ray Kurzweil takes us for a fast ride into the future where both reality and human thinking change! A series of 3 interviews with Ray Kurzweil covers the singularity, his immortality cocktail, and bringing back the dead. He begins with a discussion of the already existing impact of technology in our daily lives, both externally and internally, both outside and inside our bodies. This integration of humans and technology will continue, at an increasing rate, to ultimately merge "man and machine".

Human reality itself will change through the implementation and integration of both augmented reality and virtual reality into our everyday, objective reality. The stream of information we receive through our consciousness via our senses that is processed by our brain will literally be enhanced and expanded by technology.

Not only will our reality change but humans will have two sets of intelligence and thinking: biological and non-biological. The non-biological intelligence and thinking is technology interfacing with our bodies and especially our brains.

First the non-biological intelligence has and will continue more and more to augment our biological intelligence. Next the non-biological intelligence will increase our biological intelligence until finally completely merging into a transhuman, transbiological intelligence. Further, first the non-biological intelligence will be backed up, just like any software. Kurzweil believes ultimately the non-biological intelligence will be able to model and back up the biological intelligence - "us humans". Of course, at that point you could generate the merged transbiological intelligence in another reality such as a virtual reality. An immortality, a continuity of consciousness, could then be achieved for a transhuman.

Futurist Ray Kurzweil on Singularity Author, inventor and futurist Ray Kurzweil talks with economics correspondent Paul Solman about what Kurzweil has dubbed 'the singularity': the melding of man and machine to the point where one can't tell the difference between the two.


Watch Futurist Ray Kurzweil on Singularity on PBS. See more from PBS NewsHour.

Ray Kurweil's Immortality Cocktail The second of our interview outtakes with inventor/author/futurist Ray Kurzweil. In our broadcast story, Kurzweil explained that his recipe to combat aging entails taking 150 pills a day. You can find more details at a supplements business he runs, rayandterry.com, which features, we were excited to see, items like "healthy chocolates."



Ray Kurzweil on Bringing Back the Dead This outtake with Mr. Immortality: does Kurzweil believe that an avatar of his dead father -- created with artificial intelligence and a lifetime's worth of data and mementos -- is, well, his actual father, the guy who died when Ray was 22? We asked him how that quest influenced his goal of "immortality today."



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Wednesday, October 3, 2012

Algorithms That Learn: The Rise of Artificial Intelligence

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A system is intelligent if it is more useful to talk about in terms of goals than in terms in mechanisms. ~ Richard Sutton

The above quote that an intelligent system has goals is skirting the edges of the definition and discussion of consciousness. Reaching the point when software, an algorithm or even a network, "wakes up" and has consciousness has been the subject and speculation of many a technician and philosopher. This is the ultimate line to be crossed to achieve artificial or transhuman intelligence.

How do you reach this line to be crossed? Lukasz Kaiser begins with describing the existing deterministic "agents" as receiving an input stream, then a program that produces an output stream. This is the mechanistic view. Another view is to think of developing software in terms of the program having goals, as noted in the quote above. Kaiser then presents a higher-level model to achieve goal-oriented results, an algorithm that learns by observing.

Lukasz Kaiser: Playing General Structure Rewriting Games Dr. Kaiser’s research presentation at the Third Conference on Artificial General Intelligence. This is a joint work with Lukasz Stafiniak.



It’s a Bright Future If You Are an Algorithm, the New Evolutionary Force


Proposed Sign for "Dangerous Artificial Intelligence"



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Sunday, September 30, 2012

Vernor Vinge Discusses the Singularity, Future, Possibilities: "The human era will be ended"

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Countdown to the Singularity

Vernor Vinge on the Technological Singularity Vernor Vinge can rightly be called the Father of the Technological Singularity and came up with the term itself. Vinge thinks the technological singularity will occur no later than 2030. "I'd be surprised if it doesn't happen by 2030". "The technological singularity is the most likely scenario for the relatively near future". Vinge states, "In the relatively near future, humankind, by using technology, will either create or become creatures of superhuman intelligence". This type of change, a technological change, will be qualitatively different than technological changes in the past. The change will be so profound that what will happen is unknowable, hence a singularity and event horizon over which no information, actually speculation and prediction, can occur. This implies no limit to progress. However, Vinge finds hope in this future world and not fear of the unknown. "Overall, we are in a situation where we can surpass the wildest dreams of optimism of previous generations."

Technological Singularity Paths Vinge watches paths to the singularity, and the developments in each as positive and negative indicators as to the overall progress towards the technological singularity. These paths are scenarios on how the singularity could occur. He lists 5 paths:
1) Artificial Intelligence scenario: humans create superhuman artificial intelligence in computers, machines become super-intelligent
2) Intelligence Amplification scenario: humans enhance human intelligence through human-to-computer interfaces, that is, humans achieve intelligence amplification, humans become super-intelligent
3) Biomedical Intelligence scenario: humans directly increase their intelligence by improving the neurological operations of their brains, humans become super-intelligent
4) Internet Intelligence scenario: humanity, its networks, computers, and databases become sufficiently effective to be considered a superhuman being, humans and machines collectively become super-intelligent
5) Digital Gaia scenario: the network of embedded processors becomes sufficiently effective to be considered a superhuman being, machines collectively become super-intelligent
6) [Editor's Note: this leaves only one other possible scenario: humans collectively become super-intelligent?]

Vernor Vinge & The Singularity: Authors at Google 5-time Hugo Award winning author Vernor Vinge, one of the most lauded SF writers of our era, discusses his work and concepts from it, including the concept of "The Singularity" which he coined, and his latest novel, "Children of the Sky," the sequel to "A Fire Upon the Deep." He is interviewed by Brad Templeton of EFF/Singularity U/Google X



About Vernor Vinge Vernor Vinge is a retired San Diego State University professor of mathematics, a computer scientist, and an award-winning science fiction author. Vinge is a futurist who is known as the originator of the term "technological singularity" and his 1993 essay, "The Coming Technological Singularity: How to Survive in the Post-Human Era" expounds on this concept. In the essay, he states, "Within thirty years we will have the technological means to create superhuman intelligence. Shortly after, the human era will be ended". He introduced the term "technological singularity" at an artificial intelligence conference at Carnegie-Mellon University in 1982 and later in a science fiction novel, "Marooned In Realtime" in 1986. Vinge has expanded on the themes of virtual reality, artificial intelligence, and the technological singularity in his books and describes himself as a science fiction writer.



Singularity Concept Timeline Vernor Vinge developed and honed the concept of the technological singularity in the 1980s and early 1990s. The culmination was a 1993 paper, a presentation at NASA and now a classic, "The Coming Technological Singularity: How to Survive in the Post-Human Era". Vinge says that as the exponential increase in technology becomes more and more evident, especially compared to the 1980s and 1990s, the concept of the technological singularity will increasingly be part of the cultural fabric. "It fits more with what's going on. It becomes a steady drumbeat like background music, like background wallpaper, in how we look at things when it comes to progress. It is a way of looking at things, the world." He feels this concept is a model than can be run to interpret daily events. To keep a balanced view, Vinge also "runs a model" of the technological singularity not happening, as a contra-indicator and even has given a talk on this scenario. In retrospect, from the NASA essay in 1993 to the present, 2011, Vinge says there is little he would change in his paper


Warning! Dangerous Software in this Room!

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Wednesday, September 26, 2012

The Thirteenth Floor: Realities Within Realities

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Nested and Interconnected Realities

Nothing like stacking simulated realities on top of simulated realities and/or interconnecting realities to mix events up! Then the question of "What is real?" begins to confuse a wandering soul! See The Thirteenth Floor videos below, in which two realities become interconnected and begin to impact each other.

Humanity is just at the initial steps of virtual reality creations (e.g. computer games, Second Life, The Sims, World of Warcraft, et. al). As these become more immersive, the lines will begin to blur between our so-called objective reality and emerging virtual realities. Will humanity ultimately migrate into virtual reality, leaving our objective reality behind?

If humanity ultimately creates virtual realities which are a viable subset of our existing "objective reality", could this infer our reality is likewise a subset of a larger reality? If so, could this larger reality, which has been called extra-dimensional, metaphysical, and/or spiritual by the pundits and philosophers, have created the Universe as a simulated reality?

Perception of reality, our stream of consciousness, the world as we begin to see with new eyes becomes a series of Russian nested eggs or dolls, one within another within another. A dream within a dream...

The Thirteenth Floor Trailer

The barriers that separate fantasy from reality are shattered in this stylish, mind-jarring thriller, where two parallel worlds collide in a paroxysm of deception, madness and murder.

On the thirteenth floor of a corporate tower, high-tech visionary Douglas Hall (Craig Bierko, The Long Kiss Goodnight) and his high-strung colleague, Whitney (Vincent D'Onofrio, Men In Black), have opened the door to an amazing virtual world - circa 1937 Los Angeles. But when the powerful leader of their secret project (Armin Mueller-Stahl, Shine, The X-Files) is discovered slashed to death, Hall himself becomes the prime suspect.

Arriving from Paris is the beautiful and mysterious Jane Fuller (Gretchen Mol, Rounders), claiming to be the murder victim's daughter. Her instant, magnetic attraction to Hall only further blurs the lines of what is real. Is he the killer? Is the inscrutable Jane somehow connected?

To find the answers, Hall must cross the boundaries into the simulated reality he has helped create - and confront the astonishing truth about his own existence.



The Thirteenth Floor Movie

To unravel a mystery, a murder suspect must explore the boundaries between reality and a computer-simulated fantasy.





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Sunday, September 9, 2012

Global Future and the Technological Singularity: A New Era for Humanity

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The world is on the verge of global change. The rate of globally significant events, and that of discoveries and crises, is growing exponentially. We are facing the choice: To fall into a new Dark Age - into affliction and degradation – or to find a new model for human development and create not simply a new civilization, but a new mankind.

2045: A New Era for Humanity In February of 2012 the first Global Future 2045 Congress was held in Moscow. There, over 50 world leading scientists from multiple disciplines met to develop a strategy for the future development of humankind. One of the main goals of the Congress was to construct a global network of scientists to further research on the development of cybernetic technology, with the ultimate goal of transferring a human's individual consciousness to an artificial carrier.



Global Future Timeline

2012-2013. The global economic and social crises are exacerbated. The debates on the global paradigm of future development intensifies. New transhumanist movements and parties emerge. Russia 2045 transforms into World 2045. Simultaneously, the 2045.com international social network for open innovation is expanding. Here anyone interested may propose a project, take part in working on it, or fund it, or both. In the network, there are scientists, scholars, researchers, financiers and managers.

2013-2014. New centers working on cybernetic technologies for the development of radical life extension rise. The 'race for immortality' starts.

2015-2020. The Avatar is created -- A robotic human copy controlled by thought via 'brain-computer' interface. It becomes as popular as a car.

2020. In Russia and in the world appear -- in testing mode -- several breakthrough projects: Android robots replace people in manufacturing tasks; android robot servants for every home; thought-controlled Avatars to provide telepresence in any place of the world and abolish the need business trips; flying cars; thought driven mobile communications built into the body or sprayed onto the skin.

2020-2025. An autonomous system providing life support for the brain and allowing it interaction with the environment is created. The brain is transplanted into an Avatar B. With Avatar B man receives new, expanded life.

2025. The new generation of Avatars provides complete transmission of sensations from all five sensory robot organs to the operator.

2030-2035. ReBrain -- The colossal project of brain reverse engineering is implemented. World science comes very close to understanding the principles of consciousness.

2035. The first successful attempt to transfer one's personality to an alternative carrier. The epoch of cybernetic immortality begins.

2040-2050. Bodies made of nanorobots that can take any shape arise alongside hologram bodies.

2045-2050. Drastic changes in social structure, and in scientific and technological development. All the for space expansion are established. For the man of the future, war and violence are unacceptable. The main priority of his development is spiritual self-improvement.

A new era dawns: The era of neohumanity.



Russia 2045 Strategic Social Initiative

Global Future 2045 International Congress

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Wednesday, September 5, 2012

The New Age of Cognitive Computing

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The Cognitive Systems Era Join IBM's Dharmendra Modha - Manager, Cognitive Computing Systems and Master Inventor - as he offers a glimpse of IBM Research's efforts to help shape the new age of cognitive computing.




Dharmendra Modha - Manager, IBM Cognitive Computing Systems

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Friday, August 24, 2012

It's a Bright Future If You Are an Algorithm, the New Evolutionary Force

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Kevin Slavin understands algorithms as nature - our world is subject to algorithmic optimization, not just on Wall Street, but in our homes, our architecture, and in our cities. Math is shaping our environments, what he calls the 'physics of culture'.

"It's a bright future if you are an algorithm."

"It takes you 500,000 microseconds just to click a mouse. But if you’re a Wall Street algorithm and you’re five microseconds behind, you’re a loser."

"We’re running through the United States with dynamite and rock saws so that an algorithm can close the deal three microseconds faster, all for a communications framework that no human will ever know; that’s a kind of manifest destiny (for algorithms). We are actually terraforming the Earth itself with this kind of algorithmic efficiency."

Seismic terrestrial effects are being caused by the math we are making. Our landscape has been made by a collaboration between nature and man. "But now there is this third co-evolutionary force - algorithms. And we will have to understand those as nature. And in a way, they are."

Kevin Slavin sees a world where games shape life and life shapes games. ~ O’Reilly Radar

Kevin Slavin: How Algorithms Shape Our World Kevin Slavin argues that we're living in a world designed for - and increasingly controlled by - algorithms. In this riveting talk from TEDGlobal, he shows how these complex computer programs determine: espionage tactics, stock prices, movie scripts, and architecture. And he warns that we are writing code we can't understand, with implications we can't control. Kevin Slavin navigates in the algoworld, the expanding space in our lives that’s determined and run by algorithms.







As an entrepreneur, Kevin has successfully navigated and integrated the areas of gaming, new media, technology, and design. As Co-founder of Area/Code in 2005, Kevin was a pioneer in rethinking game design and development around new technologies (like GPS) and new platforms (like Facebook). Area/Code worked to develop next-generation game experiences not only for major consumer product groups like Nokia, Nike and Puma but for media giants such as MTV, Discovery Channel, CBS and Disney. Their Facebook game Parking Wars, commissioned byA&E Television to promote its show of the same name, served over 1 billion pages in 2008. The company was acquired by Zynga in 2011, becoming Zynga New York.

Beware of Online Filter Bubbles: Your Internet information is being controlled!

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Sunday, August 19, 2012

Intel Announces 3rd Generation Core Processor

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3rd Gen Intel Core Processor Die

The Power of Small - 3rd Generation Intel Core Join Intel for a trip inside our newest processor, and see it as you never have before. Come get small with us and see how 3rd Generation Intel Core processor deliver great performance, and fun experiences.



World’s First 22nm Quad-Core Processors Bring Up to Twice the Visual Performance for Unmatched Overall PC Experiences

NEWS HIGHLIGHTS
=> Quad-core processors available starting today in powerful, high-end desktop, laptop, and sleek and beautiful all-in-one designs.
=> Accelerates Intel’s “Tick-Tock” cadence for first time to simultaneously bring to market the world’s first processors developed on 22nm manufacturing process using innovative 3-D tri-gate transistor technology and a new graphics architecture.
=> Up to twice the HD media and 3-D graphics performance, as well as significant processor performance, deliver stunning visual experiences from mainstream gaming to HD video editing.
=> Ultrabook™ devices, all-in-one (AIO) platforms, business PCs and Intelligent systems in retail, healthcare and other industries will benefit from Intel’s newest processors, with formal announcements in the coming months.

SANTA CLARA, Calif., April 23, 2012 – Intel Corporation today introduced the quad-core 3rd generation Intel® Core™ processor family, delivering dramatic visual and performance computing gains for gamers, media enthusiasts and mainstream users alike. Available now in powerful, high-end desktop, laptop and sleek all-in-one (AIO) designs, the new processors are the first chips in the world made using Intel’s 22-nanometer (nm) 3-D tri-Gate transistor technology.

The combination of Intel’s cutting-edge 3-D tri-gate transistor technology and architectural enhancements help make possible up to double the 3-D graphics and HD media processing performance compared with Intel’s previous generation of chips. As a result of the stunning, built-in visual performance, all the things people love to do on their PCs - from creating and editing videos and photos, surfing the Web, watching HD movies or playing mainstream games - are quicker, crisper and more life-like. With as much as 20 percent microprocessor performance improvements and new technologies to speed the flow of data to and from the chips, the new processors further extend Intel’s overall performance leadership.

In the coming months, additional versions of the 3rd generation Intel Core processors will be available to power a new wave of systems ranging from Ultrabook™ devices, to servers and intelligent systems in retail, healthcare and other industries.

"The 3rd generation Intel Core processors were created from the ground up to generate exciting new experiences," said Kirk Skaugen, Intel vice president and general manager of the PC Client Group. "Our engineers have exceeded our expectations by doubling the performance of media and graphics versus the best processors we’ve built until today, which means incredible new visual experiences are here for new all-in-one PCs and upcoming Ultrabook devices. What makes all this possible is the combination of Intel’s leading manufacturing and processor architecture, and our unwavering commitment to drive computing innovations forward."

For more information: 3rd Generation Intel Core Processors


3rd Gen Intel Core Processor Wafer

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Saturday, August 18, 2012

From Big Bang to Big Data: World's Largest Radio Telescope to Explore Origins of Universe

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SKA Radio Telescope Will Explored the Universe 13 Billion Years Ago (Credit: SPDO/Swinburne Astronomy Productions)

The SKA, Square Kilometre Array, radio telescope isn't planned for completion until 2024, but IBM is now collaborating to eventually process the incredible amount of data that will result. This is Really Big Data, as in well over 1 exabyte daily, which is more than the world's daily Internet traffic.

Introducing the SKA

The SKA telescope central core will be either in Australia or South Africa. A decision for the location will be made in 2012. A global community of astronomers from more than 20 countries is setting out to build the Square Kilometre Array (SKA), the world’s largest radio telescope.

This extremely powerful survey telescope will have millions of antennas to collect radio signals, forming a collection area equivalent to one square kilometre but spanning a huge surface area - over 3000 km wide or approximately the width of the continental United States. The SKA will be 50 times more sensitive than any former radio device and more than 10,000 times faster than today’s instruments.

The SKA is expected to produce a few Exabytes of data per day for a single beam per one square kilometer. After processing this data the expectation is that per year between 300 and 1500 Petabytes of data need to be stored. In comparison, the approximately 15 Petabytes produced by the large hadron collider at CERN per year of operation is approximately 10 to 100 times less than the envisioned capacity of SKA.

From Big Bang to Big Data: ASTRON and IBM Collaborate to Explore Origins of the Univers

ASTRON, the Netherlands Institute for Radio Astronomy and IBM today announced an initial 32.9 million EURO, five-year collaboration to research extremely fast, but low-power exascale computer systems targeted for the international Square Kilometre Array (SKA). The SKA is an international consortium to build the world's largest and most sensitive radio telescope. Scientists estimate that the processing power required to operate the telescope will be equal to several millions of today's fastest computers.

ASTRON is one of the leading scientific partners in the international consortium that is developing the SKA. Upon completion in 2024, the telescope will be used to explore evolving galaxies, dark matter and even the very origins of the universe—dating back more than 13 billion years.






The Square Kilometre Array

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Tuesday, August 14, 2012

Future States: When Virtual Games Become Indistinguishable From Reality

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Will Humans Merge With Virtual Reality?

Will games become so realistic in the future that a player cannot distinguish between objective reality and virtual reality? Perhaps humans will merge into virtual reality not just for games but for other life activities, leaving progressively more of objective reality behind. Will a line someday be crossed whereby humanity begins a migration into virtual reality? Perhaps it has already begun...

Future States - Play | Offbeat | PBS Film Festival The film imagines a not-too-distant future where video games have become indistinguishable from reality. These fully immersive games are nested inside each other like Russian dolls - each new game emerging from another and connecting backwards with increasing complexity. Synthetic experience competes with real experience as dream, fantasy, and memory begin to collapse into each other.




PBS Online Film Festival

"Is all that we see or seem But a dream within a dream?" ~ Edgar Allan Poe

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Sunday, August 5, 2012

The Artificial Intelligence Threat to Humanity: Skynet Rising?

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Proposed Sign for "Dangerous Artificial Intelligence"


The Artificial Intelligence Threat to Humanity: Skynet Rising?

The worst-case technological singularity scenario is unimpeded artificial, machine intelligence exceeding human, biological intelligence. That is, humans create an artificial intelligence greater than themselves that is unhindered. The singularity then occurs because the future cannot be determined beyond this event horizon. In this scenario, there is no merger of machines and humans into cyborgs and humans becoming transbiological. Humans are left behind and become evolutionary artifacts as happened to the Neanderthals.

It is machines versus humans. Humans attempt to contain the superior artificial intelligence. Is this event inevitable and unstoppable as technology increases at an increasing rate? Could this nightmare singularity be prevented by imprisoning an artificial super-intelligence? Successful, long-term imprisonment of super-intelligence will most likely fail and is a last-ditch, futile effort of a then-obsolete life-form to justify their superseded and antiquated existence.

Skynet Rising: The AI Threat to Humanity's Existence with Dr. Roman V. Yampolskiy

Alex talks with Roman Yampolskiy, a computer scientist at the University of Louisville in Kentucky, who recently wrote an article about the danger to humanity from AI and super-intelligent computers. Mr. Yampolskiy is trained in the fields of programming, forensics, biometrics and artificial intelligence.



Humanity Must 'Jail' Dangerous AI to Avoid Doom, Expert Says

Super-intelligent computers or robots have threatened humanity's existence more than once in science fiction. Such doomsday scenarios could be prevented if humans can create a virtual prison to contain artificial intelligence before it grows dangerously self-aware.

Keeping the artificial intelligence (AI) genie trapped in the proverbial bottle could turn an apocalyptic threat into a powerful oracle that solves humanity's problems, said Roman Yampolskiy, a computer scientist at the University of Louisville in Kentucky. But successful containment requires careful planning so that a clever AI cannot simply threaten, bribe, seduce or hack its way to freedom.

"It can discover new attack pathways, launch sophisticated social-engineering attacks and re-use existing hardware components in unforeseen ways," Yampolskiy said. "Such software is not limited to infecting computers and networks — it can also attack human psyches, bribe, blackmail and brainwash those who come in contact with it."

Humanity Must 'Jail' Dangerous AI to Avoid Doom, Expert Says


Hal 9000 AI in 2001: A Space Odyssey


Skynet AI in The Terminator

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Saturday, July 28, 2012

Creating Colossus, the World’s First Electronic Computer

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A Colossus Mark 2 computer. Colossus became operational in January 1944. Source: Wikipedia

Creating Colossus, the World’s First Electronic Computer

Remembering Colossus, the World’s First Programmable Electronic Computer Google is reporting: It’s no secret we have a special fondness for Bletchley Park. The pioneering work carried out there didn’t just crack codes—it laid the foundations for the computer age. Today, we’d like to pay homage to a lesser-known contributor—Tommy Flowers. Bletchley Park’s breakthroughs were the product of theoretical mathematical brilliance combined with dazzling feats of engineering—none more so than Flowers’ creation of Colossus, the world’s first programmable, electronic computer.

By 1942 the hardest task facing Bletchley Park’s wartime codebreakers was deciphering messages encrypted by Lorenz, used by Germany for their most top-secret communications. Initially Lorenz messages were broken by hand, using ingenious but time-consuming techniques. To speed things up, it was decided to build a machine to automate parts of the decoding process. This part-mechanical, part-electronic device was called Heath Robinson, but although it helped, it was unreliable and still too slow. Tommy Flowers was an expert in the use of relays and thermionic valves for switching, thanks to his research developing telephone systems. Initially, he was summoned to Bletchley Park to help improve Heath Robinson, but his concerns with its design were so great he came up with an entirely new solution—an electronic machine, later christened Colossus.

When Flowers proposed the idea for Colossus in February 1943, Bletchley Park management feared that, with around 1,600 thermionic valves, it would be unreliable. Drawing on his pre-war research, Flowers was eventually able to persuade them otherwise, with proof that valves were reliable provided the machine they were used in was never turned off. Despite this, however, Bletchley Park’s experts were still skeptical that a new machine could be ready quickly enough and declined to pursue it further.

Fortunately Flowers was undeterred, and convinced the U.K.’s Post Office research centre at Dollis Hill in London to approve the project instead. Working around the clock, and partially funding it out of his own pocket, Flowers and his team completed a prototype Colossus in just 10 months.

The first Colossus came into operation at Bletchley Park in January 1944. It exceeded all expectations and was able to derive many of the Lorenz settings for each message within a few hours, compared to weeks previously. This was followed in June 1944 by a 2,400-valve Mark 2 version which was even more powerful, and which provided vital information to aid the D-Day landings. By the end of the war there were 10 Colossus computers at Bletchley Park working 24/7.

Once war was over, all mention of Colossus was forbidden by the Official Secrets Act. Eight of the machines were dismantled, while the remaining two were sent to London where they purportedly were used for intelligence purposes until 1960. It wasn’t until the 1970’s that Colossus could begin to claim its rightful crown at the forefront of computing history.

Tommy Flowers passed away in 1998, but we were privileged recently to catch up with some on his team who helped build and maintain Colossus.

This week heralds the opening of a new gallery dedicated to Colossus at the U.K.’s National Museum of Computing, based at Bletchley Park. The rebuilt Colossus is on show, and over the coming weeks it will be joined by interactive exhibits and displays. Bletchley Park is less than an hour from Central London, and makes a fitting pilgrimage for anyone interested in computing. Posted by Lynette Webb, Google, Senior Manager, External Relations

Colossus: Creating a Giant A short film made by Google to celebrate Colossus and those who built it, in particular Tommy Flowers. Colossus was the world's first electronic computer, used for code-breaking at Bletchley Park during WW2. A working rebuilt Colossus can be seen at The National Museum of Computing in the UK.



Official Google Blog: Remembering Colossus, the world’s first programmable electronic computer



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